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Storyline Accessibility and Mayer’s Principles

Scissortail's Learning Nest

Layer Method Doug Harriman described one way to accomplish this in his very useful eCourse Accessibility Checklist , which he shared during a TLDC event a few years ago. This method involves displaying a “Manual Play” layer if the autoplay variable is false. That’s the method we used to develop the course for USAID.

Slides 104
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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

As I read online, I bookmark resources I find interesting and useful. I like the differentiation here between “informational resources” and “educational resources.” The order is published randomly, and the research and analysis methods are explained at the bottom of the post.

Games 394
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Player Types/Levels in Educational Video Games

Kapp Notes

To start with, when creating an educational game, the various skill levels of current and future players must be considered. The approach taken to motive and attract a new or novice player needs to be different from the approach used to hold onto players who consider themselves masters of the game.

Player 170
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Contextual Help Software Options That Will Help Revolutionizing Corporate Software Training

IT Training Department Blog

However, traditional training methods can sometimes fall short regarding software adoption and proficiency, especially when poorly executed, which is often the case. That means help resources can be right in the software rather than a separate knowledge base. This is where contextual help software comes into play.

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Get Comfortable in Your Captivate Player Skins

eLearning Brothers

We have several Adobe Captivate player skins to use on your next project, and we’d like to point out some of the benefits of doing so. Above, you’ll see our Racecar Player Skin which employs commonly used icons for each of the navigation buttons, making it a cinch to get around the course. Navigation skins that is.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Trainees learn more from games that are embedded in a program of instruction than when simulation games are the sole instructional method. Consider Player/Game Interactions. Additional Related Books: Click here to visit a catalog of Resources on this subject.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

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