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Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. These are just a few of our gamification success stories.

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Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. These are just a few of our gamification success stories.

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Role of Training Delivery in Training Outcomes and Impact

Infopro Learning

Training and development have become more important in today’s fast-paced business world. Training delivery means providing training to learners through various channels and formats, such as classroom training, virtual instructor-led training (VILT), eLearning, and on-the-job training. Billion by 2028.

Roles 221
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10 Gamification Training Software

Ed App

Compared to traditional training methods like seminars or text-heavy learning modules, gamification allows L&D professionals to accelerate and improve their training, onboarding, and compliance processes and motivate their employees. Gamification Training Software #1 – EdApp. Gamification Training Software #2 – Qstream.

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4 New Trends in Educational Technology

Tesseract Learning

Augmented Reality (AR) and Virtual Reality (VR). It makes users feel that the virtual world is real. Users experience natural sounds and rich visuals in a digital world. Users experience natural sounds and rich visuals in a digital world. For a virtual reality experience, you need to use VR headsets.

Trends 126
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7 elearning trends to keep you ahead of your competition

KnowledgeOne

It is becoming more common for some elements of virtual reality (VR) , augmented reality (AR), and artificial intelligence (AI) to be inserted into elearning. Future use of these technologies will allow users to learn or train anywhere and with others from all over the world. Some platforms being used are Kahoot, Gametize, and EdApp.

Trends 105
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Wanna play? Gamification in TalentLMS

TalentLMS

This post, as you might have already guessed is about the gamification features of TalentLMS, and how you can leverage them in your courses to engage learners and increase participation. That’s gamification. You guessed correctly, it’s gamification again. If those words are unfamiliar, don’t worry.