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Transform corporate learning through e-Learning tools

Stratbeans

Nowadays e-learning has become like a charming toy that everyone wants to play with. E-Learning is replete with rich media content like images, animation, video/audio and graphic motion, creating a multi-modal, immersive, and effective learning experience. It is not only easy but attractive and has a lot of benefits in its basket.

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4 Tips for Improved Video in eLearning

eLearning Brothers

Just get a video camera and record the beetle so everyone can see a blown up image of that lil guy. No, I’m not one of those weirdos who insists that music must be listened to in the format it was originally created for; I don’t have Mozart recorded on a wax cylinder. You’re not a middle school class president.

Video 78
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Digital Easter Egg Hunt in the E-Learning Household

SweetRush

to the “Find an Object” type of image found on the open Web. Inside each egg there is a little toy, a candy, or a dollar bill, as well as a piece of paper with the password. Come up with a bunch of interesting questions related to school subjects (don’t overdo it on the academics), personal experiences, family history, etc.

Digital 40
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What Is eLearning Waiting For?

OpenSesame

While Apple is dominant in music, web content and phones, so far, TV has resisted the Apple golden touch. Apple and others are creating nifty toys that make creating content accessible to anyone – and make consuming content possible anytime, anywhere. Image credit: niallkennedy on Flickr. Better use of devices.

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5 Golden Rules of Creating Course Content

Appsembler

Look at the following simple images and consider which one catches your attention: I know it can be sometimes be difficult to get your instructors, even when you are the instructor, to put themselves out there and be on screen, but keep working on them because the ROI is worth the effort when it comes to student engagement.

Content 63
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Virtual reality for pain management

KnowledgeOne

A functional magnetic resonance imaging study of healthy patients using VR while exposed to a painful stimulus (thermal foot pain simulator) demonstrated a more than 50% reduction in pain-related brain activity in 5 brain areas (Hoffman et al., ” *Nociceptive receptors are the pain receptors. Both passive distraction (e.g.,

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Why an Instructional Design Degree from Bloomsburg University ROCKS!

Kapp Notes

Sixth, we have a "commercial" arm of our academic department, The Institute for Interactive Techologies, that does ID work for companies like Kellogg's, Black and Decker, L'OREAL, Toys R Us and other organizations (real life experience) that include students working on projects.