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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Monday, August 13, 2007 Second Life Backlash and Controversy The Second Life naysayers seems to be gaining ground lately. And Im not implying that Im a Second Life naysayer. A thoughtful post on one educators experience in Second Life (and a nice historical perspective). IT Security Risks 2.

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Cammy Beans Learning Visions: Blog-o- the-Month at ISTE Island in Second Life

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, December 11, 2008 Blog-o- the-Month at ISTE Island in Second Life Imagine my surprise when Scott Merrick contacted me, letting me know that Learning Visions had been nominated as Blog-o-the-month on ISTE Island in Second Life.

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Cammy Beans Learning Visions: New Product Announcement

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, December 23, 2008 New Product Announcement Just in time for the holidays: "socially-networked virtual game-based blended mobile cloudy-learning 4.0" New Product Announcement Best Practices for Software Training?

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Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Great webinar, Cammy!

Knowledge 100
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Cammy Beans Learning Visions: Last Weeks Kineo Product Knowledge E-Learning Webinar:

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, July 20, 2009 Last Weeks Kineo Product Knowledge E-Learning Webinar: On Thursday Kineos Stephen Walsh and I presented a webinar on Product Knowledge e-Learning. Stay tuned for dates and more info.

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Collaborative Modelling in AR (and VR)

Clark Quinn

A number of years ago, when we were at the height of the hype about Virtual Worlds (computer rendered 3D social worlds, e.g. Second Life), I was thinking about the affordances. Teams could be creating new products, trouble-shooting, or more, with their models.

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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

For those of you who don’t know, Anders Gronstedt (anders@gronstedtgroup.com) is president of the Gronstedt Group , which custom develops immersive learning programs for Fortune 500 clients, and host of “Train for Success,” a weekly Second Life speaking series that has been ongoing for several years.