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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Flying around a virtual world as a superhero made subjects nicer in the physical world. Any participant who did NOT help had been in the virtual world as a passenger in the helicopter. No former virtual world helicopter passengers helped pick up the spilled pens. The results were interesting.

Behavior 257
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Free L&D webinars for January 2021

Limestone Learning

Discover how to effectively network in a physically distanced world. PT: Articulate Storyline: Creating, Saving, and Sharing Custom Players There are many variations in customizing the Player in Articulate Storyline. Saving your custom Player theme’s easy and then you can export it and share it with other co-workers.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

And discovered that Singapore has a robust games industry, here is some information about the games industry in Singapore. Singapore is home to major video game industry players such as Ubisoft Singapore, Gumi Asia, Garena Interactive and Gameloft Singapore as well as the recently concluded Singapore-MIT GAMBIT Game Lab. Wouters, P.,

Resources 191
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

And while it’s never a good idea to do something just because others are doing so (I hear my mom yelling at me “if your friends jumped off a cliff would you do that too?”), the Wall Street Journal recently posted an interesting article detailing how the “big boys” are utilizing games these days. LiveOps Inc., LiveOps Inc.,

Games 167
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242