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Educational Locations in Second Life And the 3D Aids Quilt

Kapp Notes

Often I am asked for a list of interesting and educational locations within Second Life, the 3D virtual world software, here is a rather lengthy list of some of the more educational places within Second Life. For more information about the Quilt go to: www.3DAIDSQuilt.com. 3DAIDSQuilt.com.

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Cammy Beans Learning Visions: Finding Good Photos for Your eLearning Scenarios

Learning Visions

Friday, October 30, 2009 Finding Good Photos for Your eLearning Scenarios Do you struggle with finding good stock photos to use in your eLearning scenarios? So then do you go do a custom photo shoot? Or will you stick with free online stock photos? Interview with Tony Karrer on Informal and Social. But usually not.

Photo 100
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Online, en masse

Learning with e's

Photo by William White on unsplash Still other virtual clans are emerging from the cultures surrounding online leisure activities such as massively multiplayer online role-playing games (MMORPGs), strategy games and transnational special interest groups that meet en masse, online. Tomorrow: The Tribal Web Reference Childress, M.

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Five 3D Environments on Your 2D Laptop

Kapp Notes

Four: The 3B Browser lets you take any web site or photo and place them in a personalized 3D space, your 3B room. 3DNA is not a replacement for Windows - it works seamlessly with your current set up, while providing 3D environments in which to view your information.

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Cammy Beans Learning Visions: Interview with Tony Karrer on Informal and Social Learning

Learning Visions

Thursday, October 01, 2009 Interview with Tony Karrer on Informal and Social Learning Be sure to listen to the latest Kineo podcast with Dr. Tony Karrer. Steve Lowenthal interviews Dr. Tony Karrer to get his thoughts on informal and social learning in the enterprise. Interview with Tony Karrer on Informal and Social.

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TCC09: Digital User-Generated Content and Our Emerging Digital Literacy

Experiencing eLearning

This preliminary study uses examples of digital user-generated content, specifically digital stories and movies, to examine the types of information that appear to convey effectively. What kind of information can we create, how does meaning making happen? Would like to do a similar study in Second Life–more global audience.

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Top 100 eLearning Items

Tony Karrer

Second Life is not a teaching tool Tool Set 2009 New Design for My Smile Sheet The art of changing the brain Writing Less Objectionable Learning Objectives How to Convert Your PowerPoint Presentation into an Elearning Course Social Media makes this course stand out Should All Learning Professionals Be Blogging? Tools - A Summary PR 2.0: