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MOOC Major Players

LearnDash

The MOOC landscape is taking shape , and just like social networking sites before it, the major players are starting to emerge. It’s still too early to tell which one of these will fall the way of MySpace, but as Facebook has pointed out, there is often very little room at the top.

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How Millennials Connect to Mobile Learning

LearnDash

While Gen Z is the generation currently most associated with social media, Millennials were the beta testers and first adapters of every major platform from MySpace to SnapChat. A well-designed game is satisfying because players learn how to improve their performance, and their success in doing so motivates ongoing effort.

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Change Our Traditional Approach to Education

Kapp Notes

Video game companies now create multi-player versions of their once solitary products. Playing a video game is no longer done alone or with one or two friends in the room; games are played across the world with hundreds players who never physically meet one another.

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Employee Spotlight : Kat Bajno-Atkinson

OpenSesame

My team focuses on the authorization and authentication system, our content player, and large refactorings to the system. . . I had my first taste of programming in fifth grade when I taught myself how to modify HTML & CSS to make MySpace layouts. How did you get into the field you’re in?

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Keeping Up - April's Big Question

eLearning Cyclops

Here are the results and the level of exposure to technology tools this community provides: Twitter (2482) Social Network (1999) Wiki (1610) LMS (1346) Podcaster (1239) Facebook (1176) Flash (980) PowerPoint (922) YouTube (843) RSS (814) LinkedIn (798) Second Life (687) iPhone (602) Director (584) Moodle (550) PDF (521) Captivate (515) Wikipedia (502) (..)

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Zip it, Block it, Flag it

Learning with e's

The campaign is being supported by all the major players, including Facebook, Microsoft, Google and Myspace. Tags: MySpace zip it block it flag it CEOP Internet safety cyberbullying Google FaceBook Microsoft e-safety. Flag it - Flag up with someone you trust if anything upsets you or if someone asks to meet you offline.

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How Virtual Reality Became 2015’s Comeback Kid

eLearningMind

Still, one can imagine why Second Life went the way of Myspace and Friendster: It lacked a secure aspect. Online, you could create an avatar, interact with other plays, and create an entire fantasy persona using simulations. Anyone could walk right up to your avatar and initiate contact, which limited the personal control aspect of the game.