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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% One reason we speculate that both engagement and participation are higher when employees play games is because playing the games puts the players into a state of ‘flow’. were ‘actively disengaged’.”

Games 165
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New Video Course Progression Feature!

LearnDash

In early May of this year we administered a “content mix” poll to see what kind of content you had in your courses. Oh, and the “play bar” is also hidden on the video player to remove any temptation of skipping to the end of the video. of LearnDash powered courses contain video. of the time.

Video 141
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Companies Mentioned Designing Digitally.

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% One reason we speculate that both engagement and participation are higher when employees play games is because playing the games puts the players into a state of ‘flow’. were ‘actively disengaged’.”

Games 100
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Learning 3.0

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Here are the slides from the presentation.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Enspire Learning.