September, 2012

Kapp Notes

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Ideas About Games and Learner Assessment

Kapp Notes

Just read an article in our local newspaper that indicated the state of Pennsylvania spent $30 million dollars last year on testing. It kinda made me sick…especially since fill-in-the-blank testing only really has value when measuring a person’s ability to be successful at fill-in-the-blank tests, no real-world application. Games would be so much better at teaching application.

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Teaching Expert Learners

Kapp Notes

Here are some tips for teaching expert learners. As employees and learners gain experience performing tasks and learning information, they develop mental representations known as mental models or a schema. These mental models are used by individuals to drive performance, make decisions and interpret a situation. These models are not necessarily completely accurate understandings but they are useful representations of how the elements of a situation, concept or idea interact with one another and

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Triathlon Training: The Ideal Model for All Training

Kapp Notes

This Saturday I am running my first ever International Length Triathlon in Atlantic City, NJ. Yes, I am going to swim one mile, bike 20 and then run 6.2 miles. I am optimistic that I will be able to complete the entire ordeal race in under 3 hours. This race reminded me of a blog posting I did way back in 2009 called Triathlon Training Should be the Model for all Learning.

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Motivation and #Games: Motivational Theories for Instructional Games

Kapp Notes

These techniques can be used for Instructor-Led Training or eLearning modules. These ideas originated in work done by Mark Lepper, a researcher from Stanford University and Thomas Malone also a researcher from Stanford who’s work includes extensive investigations into why games are fun and motivational. The two teamed up and wrote what they called “The Taxonomy of Intrinsic Motivation.” Here is a brief summary and some related references.

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#Gamification of Learning and Instruction: Blog Book Tour Recap

Kapp Notes

The blog book tour for The Gamification of Learning and Instruction has come to an end. I’d like to thank everyone who participated in the tour. THANK YOU! The tour gained a great deal of momentum and has served to raise the awareness of gamification (both the pros and the cons). To date, the tour has led to over 2000 books being sold with 200 of them being ebooks and Pfeiffer indicated that the book is the best-selling new title from Pfeiffer this year.

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Three Thoughts on #Games & #Gamification

Kapp Notes

Here are three thoughts I had the other day when I was discussing gamification with some folks. 1) The term “game” has some really positive associations with it. Lots of people like to play games and games mostly seem to be fun but the term also causes people to have some really negative reactions. I find this suprising but if you think about the term “game” you have comments like “gaming the system” or “She’s just playing a game” or “w

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Think Like a Game Designer–Playtest

Kapp Notes

Here is a great video aimed at getting game designers to consider the concept of playtesting in the design of video games. In instructional design “talk” we call it formative evaluation. Take a look at the video and see if the instruction interventions you create could somehow benefit from playtesting (hint, they can). Playtesting sounds so much more engaging than “formative evaluation.

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