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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

Whether positive or negative, receiving feedback activates the reward system and triggers a dopamine release in the brain (Wilkinson et al., The more successful a learner is, the more its reward system is activated and releases dopamine. The resulting sense of pleasure and satisfaction reinforces the behaviour in question.

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4 aspects of the brain revealed by neuroimaging

KnowledgeOne

Functional Magnetic Resonance Imaging (fMRI) or neuroimaging is a technology that allows live and safe visualization of brain structure and activity. Olivier Houdé, Bernard Mazoyer et Nathalie Tzourio-Mazoyer, Cerveau et psychologie , Puf, 2002. Brain Activity in Numbers. Le cerveau à tous les niveaux – McGill.

Brain 81
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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

B) In the brain, effort results in the activation of the prefrontal cortex. In the brain, effort results in the activation of the prefrontal cortex, the “control center” responsible for higher cognitive functions, including the ability to analyze information and to identify and correct mistakes. CORRECT ANSWER C.

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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

These academic activities are no longer neutral to the learner; they become “risky” and uncomfortable or else exciting and challenging, depending in part on the learner’s emotional interpretation of the outcome. Let’s take a moment to summarize these concepts and give a few interesting details about them.

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Unravelling online training in 3 questions

KnowledgeOne

As part of the worldwide movement of “open educational resources” – a term first adopted at the 2002 UNESCO forum – MOOC involves a form of self-learning or self-training (see Self-training 101 ). ODL can also include individual learning activities as well as cooperative learning activities. Self-training 101.

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Taking gamification in training to the next level

Matrix

Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. Leaderboards and badges have some charm but with the development of the new technologies all learning needs to tap into the potential of virtual and augmented reality. All in all.

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Psychology & Technology: 4 Ways to Engage Learners With Gamification

Litmos

The term was coined in 2002 by Nick Pelling , a programmer, but most most people probably became aware of gamification around 2010, when businesses started adding gamification to things like reward systems. However, gamification can take other forms as well, including simulations, augmented reality, or ARGs (Alternate Reality Games).