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Research in Gamification of Learning and Instruction

Experiencing eLearning

” This chapter focuses on two areas of the research: meta-analysis studies and research on specific elements of games. The meta-analysis section has a useful table providing a quick summary of the major findings of each meta-analysis reviewed. ” (Hays, 2005). . ” (Hays, 2005). Player perspective.

Research 317
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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. The vast frozen wilderness faces the player as she learns about heat flow formula. References: Hays, R.

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Leader development is the question. Is mobile the answer?

Allison Rossett

However, as enticing as they are, mobile devices are not major players in enterprise workforce development, in general, and in leader development, in particular. Too little analysis and thus insufficient attention to mobile sweet spots, such as practice, review, reminders, and outreach to experts, peers and community.

Mobile 160
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.