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Experience On Demand

STRIVR

Last week, STRIVR co-founder Jeremy Bailenson released his latest book, Experience on Demand , taking an in-depth look at virtual reality (VR) and how it can be harnessed to improve our everyday lives. If you want to learn specifically why virtual reality is such a game-changer for learning, read this free report.

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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Capital brings the world closer to the economy of everyday French life. Science & Vie offers the keys to understanding the present, exploring the world, dreaming of the future. How to remain human in the ultra-technologized world that we are promised? Usbek & Rica. Institut François Bocquet. André Tordjman.

YouTube 52
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The Learning Experience as a Mobile Endeavor

CLO Magazine

Because when I enrolled at Indiana University in 2005, the Internet ran the show. My classes were organized, registered and configured online, and assignments were often distributed in virtual environments. Nowadays, relying on an Internet feed on my clunky laptop to facilitate and implement learning would be considered “so 2005.”

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The Future of the Corporate University

CLO Magazine

They became more widespread and prominent in the ’80s and ’90s and quickly became the “places to go” to learn in the business world. Technology is changing the whole nature of work and the world.” It provides leadership in supporting people and processes to achieve bottom-line success for the organization.”

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Training Must Swim to the Current to Survive

Living in Learning

For simplicity, I consider virtually everything else floating along or lingering uselessly by the edges as flotsam. The flow of work – or the work context as I prefer to call it, is where learning opportunities align with our workers in the 96% part of their world. Granted it was 2005, but man! sam - [flot-suh m] noun.

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

. “Far from divorcing emotions from thinking, the new research collectively suggests that emotions, such as anger, fear, happiness, and sadness, are cognitive and psychological processes that involve the body and mind (Barrett, 2009; Damasio, 1994/2005; Damasio et al.,

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e-Clippings (Learning As Art): 4th Annual Innovations in e-Learning Symposium (June 3,4,5)

Mark Oehlert

and Cyber-infrastructure * Innovation Design and Research Partnerships * Collaboration in a Virtual World This event is ideal for managers, learning officers, instructional and/or curriculum designers, learning consultants, instructors, researchers and training and development professionals from business, government, and postsecondary education.