article thumbnail

Thinking about Gamification in Learning and Instruction

Kapp Notes

The term “gamification” first appeared in 2008 originating in the digital media industry and did not gain widespread recognition until approximately 2010 (Deterding, et. Apostol, Zaharescu and Alexe, (2013) identify eight elements they believe constitute game elements. 2013) Gamification of Learning and Educational Games.

article thumbnail

Using Games and Avatars to Change Learner Behavior

Kapp Notes

Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. 2013) Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior. 2010) The Effects of a Serious Game on Role-Taking and Willingness to Help, Journal of Communication.

Behavior 257
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Gamification of Corporate Training

Association eLearning

In collaborative games, players work in collaborative teams to share knowledge, make decisions and compete against other teams. According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. Embedded gaming strategies can include drag-n-drop, sequencing, matching, trivia, etc.

article thumbnail

Top 5 eLearning Skills for 2011

eLearning Weekly

But today developers can create graphics in PowerPoint 2010 or online using free tools like Aviary , Pixlr or Splashup. Cisco experts predict 90% of the internet (consumer IP traffic) will be video by 2013. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Graphic Design. Video Production.

article thumbnail

On Fire in 2013 – What’s going to be hot in e-learning

eLearning 24-7

Whether you want to call them human image characters, avatars or actors, they are going to be the new “hot” in 2013. In 2012 it has been all about collaborative/peer review with authoring products, and it still will be in 2013, but the avatars/actors with/without backgrounds are going to be in “fuego” Where can it go?

article thumbnail

Top 10 LMSs for 2013

eLearning 24-7

Back again to bring this first in a series of rankings for the top ten learning management systems for 2013. That said, just as a reminder: Here is how these new rankings will work throughout 2013: Debut this month, update in July, final top 25 in Dec. Works with SharePoint 2007 and 2010. Native video player.

article thumbnail

Ways Gamification Implements Emotions in Microlearning

Ed App

However, it is only since 2010 that corporates have begun to use this learning engagement as part of their training strategy. A 2013 Gartner report showed that rewards, recognition, and competition were the biggest motivating factors for employees. games) tend to inspire and motivate players to do better. Leader boards.