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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. We used meta-analytic techniques to investigate whether serious games are more effective in. players worked in groups. Abstract One from. Wouters, P., van Nimwegen, C., 2013, February. Journal of.

Analysis 263
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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. Purpose/(education) objectives – learner-centered needs analysis 3. What analytics are we looking at?

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ASTD ICE 2013 Presentation Resources

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. In a meta-analysis of studies, the research indicated that trainees learned the same amount of information in simulation games whether the games were ranked high in entertainment value or low in entertainment value.

ASTD 228
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.