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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. players worked in groups. 2011) A Meta-Analytic Examination of the Instructional Effectiveness of Computer-based Simulation Games. Abstract One from. Wouters, P., van Nimwegen, C., 2013, February. Journal of.

Analysis 263
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Thinking about Gamification in Learning and Instruction

Kapp Notes

2011, Groh, 2012). The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. In addition to the elements of games, there are also a number of game dynamics or actions which take place while a player is engaged with a game. Deterding, S.,

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. Purpose/(education) objectives – learner-centered needs analysis 3. Did we achieve that as a company?

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here is a description of the journal– “G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of videogames” The article from this journal is called +10! The first article is from an online journal called GAME. Gamification and deGamification.

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Leader development is the question. Is mobile the answer?

Allison Rossett

companies have increased leadership development spending 14 percent over 2011 levels to an estimated $13.6 However, as enticing as they are, mobile devices are not major players in enterprise workforce development, in general, and in leader development, in particular. billion in 2012. Not today, not yet.

Mobile 160
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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

First of all, I think that people play games for different reasons so it is not a “one size fits all” Games are attractive because they allow the player to freely make mistakes and mistakes are expected and encouraged…that’s why you get multiple tries or lives in a game. Games also give the player a sense of mastery.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. In a meta-analysis of studies, the research indicated that trainees learned the same amount of information in simulation games whether the games were ranked high in entertainment value or low in entertainment value.

ASTD 228