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Virtual World Research Needs Your Help

Kapp Notes

Participate in a study that examines the experiences of individuals collaborating in virtual environments. If you desire, payment may be made in Linden dollars (L$),e.g., Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. For participating you will receive US$20.

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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Yesterday, Philip Linden (AKA: Philip Rosedale ) stepped down as CEO of Linden Labs (yes again). I’ll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. Bob will lead Linden Lab while we conduct the search.

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A Lot Happening in the 3D Space

Kapp Notes

Linden Labs, makers of Second Life, announce the list of the Top Ten: 2010 Linden Prize Finalists. Java gives the ThinkingWorlds application many advantages for delivery - it is almost ubiquitous, it can be delivered securely and it is very portable and easy to host by any client. She ends her post with Improved performance.

Linden 184
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Talking eLearning ROI

Web Courseworks

Admit what you don’t know, and seek out a “left-brained” numbers person to help you organize and present the nitty gritties of the business plan. This SWOT analysis will help you to determine a realistic market position and provide you with a baseline for developing concrete objectives and strategic actions.

ROI 147
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Effective Web Conferences – 41 Resources

Tony Karrer

Below are some helpful tips. Moderating for development - I collaborate, e-collaborate, we collaborate , July 15, 2008 It’s a process of several months which started in May and includes two live conferences (in a cinema, close to Ede), papers written by specialists on development issues and an online discussion via the website [link].

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Embedding social learning into texts and enterprise software

Jay Cross

He ran Michael Milken’s Knowledge Universe Interactive Studio before he became VP, Platform & Technology for Second Life at Linden Labs. Most of our pitiful attempts to enhance learning with technology have been focused on the technology, not on the social or collaborative aspects that make it successful ultimately.

Social 63
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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." See, More Mythbusting Evidence.