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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

What Is Game-Based eLearning? The theory behind game-based eLearning is that learners learn best when they have goals or targets to reach while also having fun. Game-based eLearning takes the competitive and scoring elements of video games, like points, levels, badges, and leaderboards, and applies them to an instructional context.

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The 2012 Lectora User Conference Kicks Off Tonight!

Trivantis

Lectora Online - USA. Lectora Online - EU. Lectora Inspire. Lectora Publisher. Lectora Online. by Lectora. Lectora Express - The Easy LMS. Lectora Talent Management. Lectora Mobile. Lectora Inspire. Lectora Publisher. Lectora Online. Lectora Express - The Easy LMS.

Lectora 40
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LIVE from the Lectora User Conference: Off to a Great Start! |

Trivantis

Lectora Online - USA. Lectora Online - EU. Lectora Inspire. Lectora Publisher. Lectora Online. by Lectora. Lectora Express - The Easy LMS. Lectora Talent Management. Lectora Mobile. Lectora Inspire. Lectora Publisher. Lectora Online. Lectora Express - The Easy LMS.

Lectora 40
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The Best e-Learning Tips, Blogs & Events: September Wrap-Up

Trivantis

Lectora Online - USA. Lectora Online - EU. Lectora Inspire. Lectora Publisher. Lectora Online. by Lectora. Lectora Express - The Easy LMS. Lectora Talent Management. Lectora Mobile. Lectora Inspire. Lectora Publisher. Lectora Online. Lectora Express - The Easy LMS.

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Accessible Design: AIDC22 Recap

Scissortail's Learning Nest

Last week, TLDC hosted another stellar event—the Accessible and Inclusive Design Conference (AIDC). Panel Discussion facilitated by Kayleen Holt, with panelists Charles Adams, Star Peterson, Chris Paxton McMillin, and Alan Natachu Bookmark the event website for easier access to all recordings. Think Inclusion, Not Compliance.

Design 52
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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Instruction needs to be the same.

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Can Rapid Authoring Tools Deliver Responsive and Device Agnostic Content?

Origin Learning

Interactivity is the ability of the application to accept user actions and inputs such as click, touch or mouse-hover events. Quizzes, puzzles, games, etc. For example, if a Lectora or Storyline interface is built for a certain default spec, you can’t really make it responsive. are all examples of interactive applications.