E-Learning Provocateur

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25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. The inaugural #VRwolweek unearthed 20 real-world examples of the emerging technology, and the enduring popularity of that blog post tells me that we are hungry for more.

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Ice cold

E-Learning Provocateur

We’ve all learned the hard way that regardless of whether our session is onsite or virtual, the attendees who don’t say anything in the beginning won’t have said anything at the end. This question achieves the best of both worlds: it gets the attendees talking and it gets their head in the game.

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6 more examples of Augmented Reality

E-Learning Provocateur

About this time last year I published one of my most popular blog posts, 20 real-world examples of Augmented Reality , in which I shared examples of what people in the real world are currently doing with this emerging technology – in contrast to the promise of what we could be doing. Busted any ghosts lately?

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20 real-world examples of Augmented Reality

E-Learning Provocateur

The 2019 instalment of Virtual Reality Working Out Loud Week kicks off next month. For a couple of previous VR WOL Weeks I’ve collated lists of the examples that the participants unearthed – see 20 real-world examples of Virtual Reality and 25 more real-world examples of Virtual Reality.

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The future of entertainment

E-Learning Provocateur

Billed as an “interactive crime thriller”, this immersive virtual reality experience might best be described as a combination of a film and a game. The virtual reality experience offered by Zero Latency in Melbourne might best be described as laser tag on steroids.

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Virtual Duality

E-Learning Provocateur

Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it.

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The paradox of augmented reality

E-Learning Provocateur

Daqri’s 4D Anatomy app showcases the visualisation capabilities of the medium, while the Australian Defence Force not only targets a real-world need with their Mobile Medic app, but also incorporates it into their recruitment process. The game is in “closed beta” mode, which means you need an invitation to play it.