Kapp Notes

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Resources for Finding Out How Long it Takes to Develop eLearning

Kapp Notes

In 2010, Bryan Chapman of The Chapman Alliance released a wonderful, detailed breakdown of the hours needed to create instruction and assigned percentages to each element such as Front End Analysis, Storyboarding, Instructional Design, Authoring/Programming, pilot testing, Quality Assurance, etc. How Long Does it Take to Create Learning?

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One Prototyping Process for Creating an Instructional Game

Kapp Notes

Based on the Game Design Document, the next step will be for an artist and an instructional game designer to create storyboards and concept art. The storyboards, including the concept art, will graphically demonstrate the flow and interactions of all the game-play of the prototype.

Games 138
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Platform Bounce: Video Game as a Teaching Tool

Kapp Notes

The design team of which I am a member has been busy creating storyboards and design documents and now the programming team has created some great stuff and we are currently and piloting the process. You can learn more at the web side Gaming2Learn. Here is a video showing one of the levels of the game called: Platform Bounce.

Teach 155
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Designing a Virtual Immersive Environment for Learning? Some Considerations.

Kapp Notes

Don't forget to Storyboard. Because the development of a 3DLE is complex and multi-layered, many developers first design the 3DLE with a storyboard and actually build the environment only after the storyboards have been created and the learning event “walked through.”

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Machinima Tips from the Learning in 3D Class

Kapp Notes

Here are some tips she provided: 1) Plan your storyboards. Last week we had a class with special guest Ariella Furman, who is a Machinimatographer at FramedIn3D. Just like a "real" video shot, you need to plan ahead to get the best results. 2) Practice. 4) Try to use natural movements 5) Use the right equipment.

Classes 162
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Phases for Developing an Educational Game

Kapp Notes

In this phase, the team will create a design document, storyboards and concept art. To create the prototype, a team should use an iterative design process involving feedback from subject matter experts, students and teachers. The process should involve three distinct but overlapping phases. The first phase is the Design Phase.

Games 167
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Designing an Interactive Learning Event

Kapp Notes

Once feedback is obtained, the feedback should be incorporated into the necessary documents and storyboards to track the necessary requirements. The insights gained into the design and instructional assumptions will be invaluable in making your final version better. From this point, start development.