Remove 2016 Remove Assessment Remove Content Remove Gamification
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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 During these discussions I asked, “what aspects or features are you looking for in an LMS?

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion USD from a mere $1.65

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How to Leverage Interactive Learning Tools for Engaging Training Experiences

Kitaboo

Studies also suggest that with an exponential rise in the consumption of video-based interactive content ( an average person will consume over 100 minutes of online video content daily by the year 2021), this unique format will appeal to the employees and L&D teams alike. Designing Rich & Interactive Course Content.

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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Gamification has been a buzzword for some time now and it’s not going away anytime soon. In fact, we’re seeing gamification pop up in even more, incredibly relevant, training areas. At the beginning of 2017, Unilever unveiled a new digital recruitment program that uses gamification to eliminate unconscious bias from its hiring process.

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How to use gamification in training (with actual examples)

TalentLMS

In 2016, companies across the U.S. Because employees aren’t really (we mean really) engaging with content and activities. And why would they when that very content is dull, text-heavy, or detached from real life? There’s something called gamification in learning. Defining gamification in training. The good news?

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4 Top eLearning Training and Development Trends for 2016

eLearning Brothers

Now that eLearning is established as a best practice, the focus throughout 2016 will be on improving available eLearning methodology to maximize its effectiveness and convenience for employers and employees. In fact, the Deloitte University Press predicts that gamification will become a $2.8 Gamified techniques increase participation.

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