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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 During these discussions I asked, “what aspects or features are you looking for in an LMS?

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion USD from a mere $1.65

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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Gamification has been a buzzword for some time now and it’s not going away anytime soon. In fact, we’re seeing gamification pop up in even more, incredibly relevant, training areas. At the beginning of 2017, Unilever unveiled a new digital recruitment program that uses gamification to eliminate unconscious bias from its hiring process.

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Somewhere Over the Rainbow – Reflecting on Learning 2016

Axonify

The Axonify team joined 1,600 learning and performance professionals earlier this week at the Walt Disney World Resort in Orlando, Florida for Learning 2016. CNN’s Anderson Cooper was the premiere keynote speaker for Learning 2016. He also spoke about the 2016 U.S. Clint Clarkson (@ClintClarkson) October 25, 2016.

Masie 100
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Somewhere Over the Rainbow – Reflecting on Learning 2016

Axonify

The Axonify team joined 1,600 learning and performance professionals earlier this week at the Walt Disney World Resort in Orlando, Florida for Learning 2016. CNN’s Anderson Cooper was the premiere keynote speaker for Learning 2016. He also spoke about the 2016 U.S. — Clint Clarkson (@ClintClarkson) October 25, 2016.

Masie 100
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How to use gamification in training (with actual examples)

TalentLMS

In 2016, companies across the U.S. There’s something called gamification in learning. The following sections will help you learn everything that matters about employee training gamification. Defining gamification in training. Examples of gamification in corporate training (and how to do it yourself).