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5 Reasons to Use Augmented Reality in Education

Kitaboo

Augmented Reality (AR) is gradually becoming an integral component of educational strategies. The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. Makes learning more engaging Augmented Reality makes learning appealing for students by providing a context.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? VR promises to do just that via a simulated environment. Within the simulated environment, the learner must make on-the-spot decisions and respond to real-time stimuli. The 2019 Training Industry Report surveyed 240 U.S.-based

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2019 eLearning Predictions – Hype Curve

Web Courseworks

To predict where a word is headed in 2019, we used its slope. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

To predict where a word is headed in 2019, we used its slope. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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E-Learning conferences in Australia in 2019

E-Learning Provocateur

Sydney, 30-31 January 2019. International Conference on Virtual and Augmented Reality Simulations. Perth, 23-25 February 2019. Brisbane, 27 February 2019. Melbourne, 20 March 2019. Melbourne, 20-21 March 2019. Sydney, 26-27 March 2019. Sydney, 28 March 2019. Hobart, 2-3 May 2019.

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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. Interactive components like simulations make training practical and relevant to real-world situations. Continuous learning and upskilling have become increasingly essential these days.

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Your Predictions for Elearning in 2019

HT2 Labs

As we come to the end of another busy year at HT2 Labs, we thought there is no better way to see in the festive season than by exploring some of your predictions for the elearning sphere in 2019. Virtual & Augmented Reality. The post Your Predictions for Elearning in 2019 appeared first on HT2 Labs.