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Legacy Systems Don’t Have to Halt Digital Adoption or Slow Down Employees

Ontuitive

However, maintaining legacy technology shouldn’t mean halting digital adoption or slowing down employees. Find out how Zeal’s Digital Adoption Platform is able to make legacy systems instantly usable by sitting on top of any enterprise or custom software, desktop and web-based application.

Adoption 184
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Psychologists explain why employees struggle to adapt to new technology in the workplace

Learning Pool

User adoption of software – it’s well known that employees struggle to adapt to new technology. We will explore psychological research that provides insight into the reasons employees struggle to adapt to technology in the workplace. Long gone are the days where decisions pertaining to technology are siloed in IT departments.

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Does that mean that it—and its cousin learning games—are dying? Create an immersive game or simulation.

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education.

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Ten Technology Strategies for 2008 via Gartner Group

Kapp Notes

Especially as more and more people adopt these technologies. In fact, today I am giving session in Salt Lake City on this various topic to learning and development professionals who want to add these technologies to their toolkit.

Gartner 100
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The Role of Technology in Digital Publishing

Kitaboo

Many just wait for the technology to mature before investing, others remain confused about how they can take advantage of the rich opportunities that are available in digital publishing. To simplify, technology in an eBook or digital publishing business can be broken down into three components – content, devices, and platforms.

Digital 98
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared. On the flip side, I did buy a few SNES video games and never had my credit card hacked. If you are an early adopter and want to jump right into XR, you can.almost.as

Digital 84