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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

According to a Verified Market Research analysis , the metaverse market was worth $27.21 Despite these challenges, the metaverse has enormous potential for corporate training programs. The metaverse, or virtual reality environment, has many benefits for corporate training programs. CAGR between 2022 and 2030.

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Best Practices to Ensure Successful Custom e-Learning Development

Infopro Learning

Find your niche through market analysis. Market analysis is one of the best ways to learn about the market situation, top e-learning companies, their work, and your major competitors. The data collected through market analysis will allow you to document detailed strategies for e-learning development.

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The Key Components of an Effective Sales Training Program

Infopro Learning

This sets sales training projects apart from other programs in Learning & Development (L&D). An effective sales training program is not just a checkbox in the L&D leaders manual; it is the lifeblood that nurtures a high-performing sales team. That’s where an effective sales training program becomes indispensable.

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A Meta-analysis Indicating the Benefits of Video Games for Older Adults

Kapp Notes

The study is called “Video Game Training Enhances Cognition of Older Adults: A Meta-Analytic Study.” ” The main aim of the meta-analytic study was to investigate the extent to which cognitive training with video games enhances cognitive functions in healthy older adults (age 60 and older). References: Toril, P.,

Cognitive 100
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Top 10 Advantages of Game-Based Learning in 2024

Hurix Digital

Table of Contents: Introduction Top 10 Advantages of Game-Based Learning 1. Game-Based Learning helps in Retaining Learning Insights 2. Game-based learning, as the name suggests, is gameplay with defined learning goals, and designed to present subject matter in the form of a game to help learners understand the concepts.

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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. All current reviews of adequately designed and peer-reviewed research have found NO learning or motivational benefits from games.

Teach 270
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What is Learning Experience Design?

eLearningMind

LxDs direct their team to do a complete analysis of the learning environment, target audience, the problem the learning is trying to solve (skills deficits? After the analysis, LxDs get started on the D in LxD: design. After the analysis, the team is ready to create prototypes and start developing! communication issues?