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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Here is some content and references from the presentation. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Companies Mentioned.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are the slides from my short presentation in the Expo. DevLearn presentation on Future of Learning from Karl Kapp. Here are my slides from my presentation. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Chicago, IL: Association for Psychological Science.

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Five Reasons to Apply for eLearning Awards

Web Courseworks

Over the last ten years I have concentrated on association, non-profit and healthcare related eLearning PD and performance improvement platforms. The process of applying for an award is a good reflective team exercise for your design and development team. As many of you know, I am a crossover corporate eLearning consultant and vendor.

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#ASTDNY Presentation Resources

Kapp Notes

Had a great time last night presenting to the New York ASTD chapter, great folks and great dinner afterwards…made it home by mid-night so that was a nice unexpected treat. Here are the slides from the presentation. Here is some content and references from the presentation. Standing with ASTDNY banner. Media Psychology.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Articles.

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Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

According to American Medical Association (AMA), Digital Health Research, improved efficiency, and increased patient safety continue to be the primary reasons for care providers to use digital health tools. Whether for diet, sleep, exercise, or emotional well-being,? Gamification in healthcare ? gamification in healthcare ?becomes