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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Gamification: Games and game-like elements can make training more engaging and fun.

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What Student Engagement Tools Are Essential for Publishers?

Kitaboo

In this blog, we will delve into the realm of student engagement and look at some excellent student engagement tools that publishers can use to transform their materials and make a lasting impact on learners. 5 Amazing Student Engagement Tools for Publishers Google Workspace for Education Nearpod Zensimu Orah Teachfloor IV.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, you can sign up for automatic Google alerts based on specific keywords or phrases. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. For this reason, it’s wise to like their social media pages and subscribe to their blogs. This brings me to my next point.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, you can sign up for automatic Google alerts based on specific keywords or phrases. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. For this reason, it’s wise to like their social media pages and subscribe to their blogs. This brings me to my next point.

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Embracing Technology in Education: Trends Every Editorial Director Should Know

Kitaboo

With the advent of gamification in education, the learning and tutoring experience has become an interactive student engagement process. With the help of Google Docs, students are asked to edit each other’s work in a collaborative manner which leads to team-building skills.

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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. And, again, we’re not saying it’s the first example of augmented reality (A.R.) Is Augmented Reality Learning the future of eLearning?