Remove Cognitive Remove Emergent Remove Technology Remove Virtual World
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2024 Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). Technology We similarly need to take guidance about the use of technology. There are principles out there for existing technology, but what about new technology? That holds true today for new technologies.

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). Technology We similarly need to take guidance about the use of technology. There are principles out there for existing technology, but what about new technology? That holds true today for new technologies.

Trends 130
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Brainstorming, Cognition, #lrnchat, and Innovative Thinking

Clark Quinn

The approach incorporates, on a quick survey, a lot of techniques to overcome our cognitive limitations. Not only was she thinking of leveraging this for tech topics, but she was also thinking about leveraging new technologies, e.g., a Second Life Salon. Can we do better than we’ve done in the past, leveraging new technologies?

Cognitive 170
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The ‘late adopter’ strategy

Clark Quinn

Yet, what we saw were slide presentations in a virtual world. I’ve suggested before that you can infer the properties of new technologies, in many cases, by considering their cognitive affordances. Still, lots of technical and cognitive overhead to make it worthwhile. Which was nonsensical.

Adoption 274
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Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia.

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The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

Do you know the advantages of virtual reality (VR) for training professionals? Do you know that certain technologies can be integrated into VR to enhance it? In the immersive experience that VR allows, “presence” can be defined as the authentic feeling of being in a world other than the one you are physically in.

Scanning 119
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Gamification 2.0: Shaping the Future of Education through Interactive Learning

Hurix Digital

leveraging the latest technologies to make learning more engaging, efficient, and enjoyable. The Science behind Playing and Learning Learning: Cognitive Engagement and Neural Activation Gaming: Enhanced Engagement and Reward Systems Integration and Overlap 3. This approach has morphed into a sophisticated model known as Gamification 2.0,