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Make Learning Immediately Relevant with Scenarios

Experiencing eLearning

For example, the reward for exercising is generally long term. However, if you can make exercise immediately rewarding, it’s easier to stay motivated. People with diabetes can test their blood sugar before and after exercise to see an immediate change. Example Comparison. That makes it hard to stay motivated.

Exercise 280
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Creating Great Custom eLearning Courses Using Varied Interactivities

Adobe Captivate

In previous blogs, we have discussed how storytelling, scenarios, gamification , evidence-based methods, Q&A are effective strategies to engage the learners. So, by asking learners to choose between a myth and fact will help them exercise their grey cells and think for a while. Picture Comparison.

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Simulation-based Learning: The Future of Learning & Development

Infopro Learning

In comparison to traditional methods of training, such as lectures and workshops, simulation-based learning has proven to be more effective in engaging learners and helping them retain information better. Learning simulations are far more cost-effective compared to offline simulations or traditional training. Economical.

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Make Learning Immediately Relevant with Scenarios

Experiencing eLearning

For example, the reward for exercising is generally long term. However, if you can make exercise immediately rewarding, it’s easier to stay motivated. People with diabetes can test their blood sugar before and after exercise to see an immediate change. Example Comparison. That makes it hard to stay motivated.

Exercise 170
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009). Bailenson, J. &

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group.

Slides 203