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eLearning Really Does Work, Find Out Why

Association eLearning

Using gamification, learners scored 15% higher in skill-based knowledge and 9% higher than using traditional training methods. Give learners online prerequisites and pdf handouts to bring to class. As such they are more willing to engage, to explore possible solutions, test ideas, and accept failure as part of the learning process.

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Misconceptions?

Clark Quinn

This includes learning styles, attention span of a goldfish, millennials/generations, and more (references in this PDF, if you care). Myths are beliefs that folks will willingly proclaim, but are contrary to research. Superstitions are beliefs that don’t get explicit support, but manifest in the work we do.

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Upcoming Webinar “Interactivity, Games and Gamification: Creating Engaged Learners”

Kapp Notes

Not all games or gamification efforts are the same, creating engaging learning using game-based thinking requires matching instructional content with the right game mechanics and game thinking. free–just choose “Read Excerpt 1 (PDF)” on the right hand side of the page. SIGN UP HERE. Read the first chapter here.

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The Ultimate Customer Training Program Checklist (Downloadable PDF)

LearnUpon

Gamification. The post The Ultimate Customer Training Program Checklist (Downloadable PDF) appeared first on LearnUpon. Integrations. Roles in your LMS. Some options may not pertain to you, while others may be incredibly helpful. Use what you need, skip what you don’t! DOWNLOAD THE CHECKLIST.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Thanks for Attending our Moodle Gamification Webinar!

Paradiso

Thank you for attending our webinar on Moodle Gamification held on Wednesday, 14th June, 2016. We sincerely hope, we gave you some food for thought about the importance of adding gamification in non-game environments such as Moodle. Let’s just say, gamification is not just about playing games while learning! Then, what is it?

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Misconceptions?

Upside Learning

This includes learning styles, attention span of a goldfish, millennials/generations, and more (references in this PDF, if you care). Myths are beliefs that folks will willingly proclaim, but are contrary to research. We may not even be aware of the problems with these!

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