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Cammy Beans Learning Visions: Building Community in Second Life: Renaissance Island

Learning Visions

Friday, August 24, 2007 Building Community in Second Life: Renaissance Island As you know, Ive been trying to walk-the-talk and experiment a bit with Second Life, role my virtual sleeves up and see what all the fuss is about. Manish.there certainly is a lot of interest in Second Life and a lot of skepticism.

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Cammy Beans Learning Visions: Plodding Along in Second Life

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, August 17, 2007 Plodding Along in Second Life In the spirit of plodding along , I had another positive experience in Second Life. Theres a real emotional level to Second Life. Couldnt get out.

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From World of Warcraft to Second Life – Teaching Science with Immersion and Excursion

E-Learning Acupuncture

(As an aside, I personally love talks that start with a story because I really value the learning that can come from storytelling.) That’s when she turned to a different virtual world product: Second Life. I’ve written about Second Life a few times before on this blog ( here and here ).

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Cammy Beans Learning Visions: My Objection to Learning Objectives

Learning Visions

Learning objectives clarify exactly what it is youre trying to teach. Ray Sims has written a great summary on Writing Learning Objectives , with citations to some good resources, including Vicki Heaths post Learning Objectives: Writing Learning Outcomes So They Matter. I see the value.

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Blog Book Tour: Learning in 3D #lrn3d

Learning Visions

For those of you who don’t already know, this book is Karl Kapp’s and Tony O’Driscoll’s homage to the 3D Learning Environment – a glimpse to the future of education and training (“the learning function”) and how it needs to evolve in order to stay relevant. Authentic, realistic and immersive, like Second Life”.

Blogging 133
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CAC Teams: Think e-Design

Kapp Notes

To reinforce security awareness and the performance-based objectives introduced in the Phase One online modules, the security personnel will enter Second Life for Phase Two. Second Life is a web-based, Three Dimensional (3D) virtual, multi-learner online role-play environment.

Teams 100
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Top 100 eLearning Items

Tony Karrer

Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0 Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0 Try Before You Buy Tools Used Better Conferences - Response Needed Roles in CoP's The science of learning Learning 2.0