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I’m Writing a Second Edition of The eLearning Designer’s Handbook!

Tim Slade

Here’s why: As it stands right now, The eLearning Designer’s Handbook focuses mostly on how to work with your stakeholders and subject matter experts to plan your eLearning project and draft a storyboard.

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3 Traditional Learning Theories and How They Can Be Used in eLearning

Adobe Captivate

Learning Theories are frameworks that are extensively used by Instructional Designers to meet the requirements of the target audience and the situation. To do justice to this mandate, an Instructional Designer must first understand the Learning Theories in order to apply them. How Learning Theories influence learning.

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Behind the Scenes with Maestro: Our Innovative and Effective eLearning Development Process

Maestro

Key players Practices and principles Maestro’s step-by-step process Discovery and working session Outlining and storyboarding Design Development Reflection and delivery What is the eLearning development process? Our clients often call us up when they’re stuck on a learning challenge or need a sounding board—and we always answer.

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Designing Minds, Building Courses: Unraveling the Roles of Instructional Designers vs. eLearning Developers

Hurix Digital

The former focuses on organizing learning content, creating immersive student experiences, and leveraging proven learning theories. In contrast, the latter’s role is more technical-oriented and relates to programming for online courses, developing multimedia content, and leveraging LMSs (Learning Management System).

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Who are Instructional Designers? The existential dilemma.

ID Reflections

The candidate should understand instructional design theories and models and should effectively apply them to develop eLearning content. You should analyze client requirements, assess learner profiles, and design teaching/learning models that are tailor made for the target audience. Soft skills: Good communication & written skills.

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How To Design eLearning That Delivers Results With Tim Slade

TechSmith Camtasia

This means that when we are tasked with creating educational content for adults, we mimic the same type of learning experience that we experienced ourselves at school. The problem with this is that those learning methods are geared towards children.

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eLearning Glossary Part 2: More Commonly Used Terms

Association eLearning

The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. In the design phase, graphics are chosen, storyboards are created, the delivery method is decided, and the whole proves is documented. Essentially this is the strategy phase.