Using Games and Avatars to Change Learner Behavior
Kapp Notes
FEBRUARY 14, 2013
After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. No former virtual world helicopter passengers helped pick up the spilled pens. In two longitudinal samples of Japanese children and adolescents, pro-social game play predicted later increases in pro-social behavior.
Let's personalize your content