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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Here are the top 3 game features more tailored to male players: Mastery – while women want to achieve mastery of relevant tasks, men seem to be driven to master any challenge, regardless of the context. Badging works well here, allowing male players to achieve the highest levels. Demographics – Men are from Mars….

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Let’s look at rewards first. Many games don’t.

Score 206
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10 SCORM Players

Ed App

SCORM players are nifty tools that allow you to view standalone training content in other applications or learning management systems. SCORM Player #1 – EdApp. EdApp is an award-winning LMS and an open-source SCORM player that allows you to play SCORM files with ease. Sign up for Free and Start Using The Best SCORM Player.

Player 52
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Introducing K.AI: AI-powered Learning Assistant, New Logo, and KITABOO 6.0 Player

Kitaboo

Player In addition to this exciting new feature, we are also proud to announce the launch of Kitaboo 6.0 This new player has several features that will enhance the reading experience for users. The SCORM support feature captures the score, enabling users to track their progress and performance. The Kitaboo 6.0 The Kitaboo 6.0

Player 52
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Knowledge Guru Adds Player Analytics and Reporting Automation

Knowledge Guru

2) Player-Facing Reports. Players have always been able to assess performance by monitoring their score within Knowledge Guru, but now they can get detailed feedback on their performance on each learning objective associated with the game. Want to be the first to hear about Knowledge Guru releases?

Player 100
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Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

Since the TLDC community has several D&D players, this version of the presentation has some references and examples related to D&D. He’s got a great vision for exactly how everything should go, and he’s confident the players are going to have a lot of fun following this journey he has precisely mapped out for them.

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Using Time as Scenario Feedback

Experiencing eLearning

Each question has a 5 second timer, and you are scored for both accuracy and speed. After you finish the 30 seconds of simulated CPR, you see a percentage score for your accuracy. Many games use time as a way to keep players engaged and excited. In the first scenario with Jake, you help someone in cardiac arrest.