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My History of Live Blogged Notes

Experiencing eLearning

These posts go back to 2007, so some of the content and references are dated. Social Networking, the “Third Place,” and the Evolution of Communication. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life. Second Life: Teaching Tips from the Virtual Frontier.

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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Monday, August 13, 2007 Second Life Backlash and Controversy The Second Life naysayers seems to be gaining ground lately. And Im not implying that Im a Second Life naysayer. A thoughtful post on one educators experience in Second Life (and a nice historical perspective). IT Security Risks 2.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). The story seems to have broken in a number of places, Virtual Worlds News reports that Linden Lab Lays Off 30 Perfect Of Staff.

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Is Social Media Learning Hype or a Valuable Tool?

JCA Solutions

What to Consider When Thinking About Social Media Learning. Raise your hand if you have had to deal with social media issues in the workplace! What if you could turn your social media problem into something positive? Why not turn it into social media LEARNING ! Widespread Social Media Use. And many others.

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Social Experience

Tony Karrer

Interesting image from post by Dave White – Eventedness that relates to our social experience with different tools. For example it is possible to get a strong sense of the presence of others when microblogging because the exchanges are often frequent, they often reference each other and the response time can be a matter of seconds.

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e-Clippings (Learning As Art): "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections)

Mark Oehlert

Forterra Systems OLIVE (On-Line Interactive Virtual Environment) platform was compared to Second Life and won three of the four application categories (best for Education,Enterprise, Training / Simulation), with Second Life winning forBrands/Marketing in votes by the audience."

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.