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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

Among its advantages, it is more flexible, more responsive to specific needs, and quicker to acquire knowledge ( Delage, 2002 , Tarc, Smaller and Antonelli, 2006 ). Note that while informal learning can be done alone, many researchers ( Billett, 2002 , Bratton et al., The post [IN DEPTH ANALYSIS] Do your employees know how to learn?

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ADDIE Training Model: What Is It and How Can You Use It?

TalentLMS

They all have the elements that Branch and Merrill (2002) explained all instructional design models should consist of: clear, well-defined goals. So we’re talking about a circular pattern which repeats itself until trainees reach perfection. A is for Analysis. Now it’s time to turn theory (Analysis) into action (Design).

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Tools for conviviality? Illich and social media

Learning with e's

It is unclear, because he died in 2002, just as Web 2.0 In the final analysis, however, many of Illich''s visions are materialising in the digital age, and I believe he would have been gratified to see them come to fruition. 1977) A Pattern Language: Towns, Buildings, Construction. What would Illich have made of the social web?

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At the very heart of the feeling of personal effectiveness

KnowledgeOne

This is because it implies that the observing subject grasps rules implicit in the observed subject’s behaviour to produce new patterns of behaviour that will be similar to, but go beyond, them — in the sense that they will be interpreted and used in a personal way by the learning subject. Thus, even creative acts involve modelling.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Dr. Will Thalheimer explores neuroscience behind q.MINDshare.

Count5

Eric first had the idea for a reinforcement tool way back in 2002 or 2003. Of course, the technology landscape is always changing so the future may bring different patterns—and different user groups may have different profiles. The schedule of questions depends on how well the learners do the first time they answer the question.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. They represent the moment-to-moment activity of players, and core mechanics are deployed to create specific patterns of repeated behavior. To really understand anything you have to go back to the origin.