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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. This book from Patti Shank focuses on strategies and tactics that instructional designers can put into practice right away, along with other helpful examples and tools. Check out our resource site to see how we can help your team.

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

This is a re-post of an article by Cal Wick of Fort Hill. The original was on the 70-20 Blog site. He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010).

Research 130
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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

This is a re-post of an article by Cal Wick of Fort Hill. The original is on the 70-20 Blog site. He been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010).

Research 176
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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Dunod now relies on the expertise of its best authors to offer you exclusive digital training with CoorpAcademy. These training courses come from the most emblematic works written by the best authors of the publishing house. In order to offer premium course content, we work with experts to co-edit our courses. Éditions Eyrolles.

YouTube 52
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Unravelling online training in 3 questions

KnowledgeOne

”, i.e. the techniques, functionalities and uses of the participatory web that allow users to interact with each other and to create or modify content; examples include social networks, sharing platforms and collaborative sites. Related articles: Self-Training: The Evolution of a Fundamental Concept. Author: Catherine Meilleur.

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Psychology & Technology: 4 Ways to Engage Learners With Gamification

Litmos

The term was coined in 2002 by Nick Pelling , a programmer, but most most people probably became aware of gamification around 2010, when businesses started adding gamification to things like reward systems. As Gabe Zichermann, a gamification expert and author has said , gamification is “75 percent psychology and 25 percent technology.”.

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The most updated and popular E-Learning Blogs

eFront

By doing so, you will: Keep yourself up-to- date with the new software, technologies, and trends relative to corporate e-learning and e-learning in general. This site provides free resources to the eLearning development community, including news, job postings, and more. Anyone--and everyone--can contribute to the LC Blog.