Remove 2005 Remove Exercise Remove Performance Remove Virtual World
article thumbnail

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
article thumbnail

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.

article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24- 26, Cleveland, Ohio, USA.

article thumbnail

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24- 26, Cleveland, Ohio, USA.

article thumbnail

ASTD ICE Slides

Kapp Notes

Sharon Boller, Steve Boller and Leanne Batchelder from Bottom Line Performance co-presented a workshop on game design and here are the slides and some other resources related to the workshop which you may find helpful. See more research at the Stanford Virtual Human Interaction Lab. The workshop is called “Play to Learn.”

ASTD 175
article thumbnail

#ASTDNY Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Resources 165