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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

What’s the average amount of teachers that try the gamified version of learning? I don’t have a number on the amount of teachers that try gamified versions of learning but I have a few numbers and ideas that might give us some insight. Games also give the player a sense of mastery. Resource document PR Newswire.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. In a meta-analysis of studies, the research indicated that trainees learned the same amount of information in simulation games whether the games were ranked high in entertainment value or low in entertainment value.

ASTD 228
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

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ASTD ICE Slides

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 175