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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. Video-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. Video-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014.

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LEARNNOVATORS GAZES INTO THE FUTURE OF E-LEARNING WITH SAHANA CHATTOPADHYAY

Learnnovators

Sahana Chattopadhyay is a performance consultant and an L&D professional with 15 years of experience in the field of academia and organizational learning. Her passion is to help organizations become learning organizations through social and collaborative learning. and others.

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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

These PLNs (Personal Learning Networks) are going to become even MORE important to organizational learning. “I People still learn – even when it’s unstructured and chaotic. The “learning” we provide is often too sterile. I store my knowledge with my friends.” Distributed (Cloud) Computing – outsourcing your memory.

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. Learnnovators: What are the latest trends in organizational learning & development, and performance support? How encouraging is the new learning landscape?

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MOOCs in Workplace Learning – Part 5: Skills Learners Need Today

Learnnovators

“ Disruption is what happens when something new comes along that changes the underlying rules of the game. She is passionate about helping organizations become learning organizations through community building, enabling personal knowledge management, and bringing working and learning together.

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Games To Gamification

Learnnovators

Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. Now you may wonder what the difference between a sport and a game is.