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5 Key Trends in the Future of eLearning

SmartUp

Fast forward to today, elearning has evolved tremendously to include virtual classrooms, augmented reality and even artificial intelligence. This theory considers how both environmental and cognitive factors interact to influence human learning and behaviour. . Few early examples of LMS were FirstClass and Moodle. .

CD-ROM 126
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Revolutionizing Corporate Training with AI – Enhancing Efficiency and Effectiveness

Instancy

Integrating augmented reality (AR) into training will heighten engagement and interactivity. VR simulations provide a safe, effective bridge between theory and practice for technical roles, customer service situations or hazardous conditions. Augmented reality integration will take immersive learning to the next level.

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Mastering skills in 3 steps

KnowledgeOne

In the social-cognitive theory of psychologist Albert Bandura, this process at the basis of human development and behaviour is called “modelling” or vicarious experience. Observing our peers is not only our first mode of learning, but it remains one of the most effective even in adulthood.

Skills 52
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Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. What are its cognitive advantages? Groups building parameters around these concepts make a great deal of sense.

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Free L&D webinars for May 2020

Limestone Learning

Friday, May 1, 2020, 11AM – 12PM PT: Coaching for Behaviour Change (Free for ATD members) Coaching’s an effective tool for developing people and producing positive behaviour change because it aligns with almost any learning theory or learning principle. Save yourself time, heartache and money by designing for inclusion from the start.

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Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Learnnovators: You seem to be passionate about discussing organizational culture. Devices such as Google Cardboard and Occulus Rift are making virtual reality a “reality”.

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KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 1)

Learnnovators

He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. What are its cognitive advantages? Learnnovators: How is gamification going to influence this learning revolution?