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Making Mobile Mayhem

Clark Quinn

As Jason Haag has aptly put it, elearning courses on a phone (or tablet) is mobile elearning, not mobile learning (aka mlearning). To help, we need case studies, across business sectors, and across the areas. Also, if you are doing mobile, you really should be submitting to present.

Mobile 175
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8 Can’t-Miss Sessions at DevLearn 2016

Knowledge Guru

Calm the Mobile Turbulence: An Alaska Airlines Flight Attendant Case Study. This session is a case study of how Samsung Electronics America implemented its VR learning strategy in just three steps. Learn more. Presented by: Leigh Shocki and Jennifer Sovey. Wednesday, 11/16: 10:45 AM – 11:45 AM. Learn more.

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How Games Drive Sales Enablement (Webinar)

Knowledge Guru

Most sales enablement programs use blended learning to combine games, mobile, eLearning, video, roleplay and in-person coaching. Most game-based learning will fit into one of the following categories: Mobile Games. It features a global product launch case study where Knowledge Guru was used along with a variety of custom games.

Sales 100
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Mlearn conference preview: #MLearncon scores 2.375 on the ‘Spiro index’!

Challenge to Learn

Add the 14 basics/getting started to that and a part of the strategy/framework sessions and it means that about 50% of the session aim at organizations that are starting up with mobile learning. The other thing that stands out is that there are 14 Case studies, that is more than last year. That looks like a trend.

Score 139
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4 Top eLearning Training and Development Trends for 2016

eLearning Brothers

To lead users through the courses in a logical progression, Cisco instituted three tiers of certification that require users to take certain courses and demonstrate their learning through specific tasks, such as writing blog posts or creating case studies. Going mobile makes eLearning convenient and effective for users.

Trends 70
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8 Corporate Learning Trends in 2017

Enyota Learning

Thus, adaptive learning has been of great importance for mobilizing eLearning to its full potential as it pays attention to the points of interest of learners through a more personalized training. Such VR case studies do not require physical presence of the learners and hence, can be accessed from any part of the globe.

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"Baby Boomers Hate Games" and other training myths

Lemonade

Most training managers worry that older employees will be intimidated by game-based learning -- especially mobile eLearning -- and just won’t participate. Baby Boomers are More Likely to Become Power Players KPMG released a case study a few years ago about their experience implementing gamified training.

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