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10 Uses for Gamification in Online Learning

Growth Engineering

Gamification, when used properly, is like a learner engagement kit providing a set of useful tools (or game mechanics) that can make your learning content more effective. To give you some inspiration in your gamified online learning adventure, here are 10 uses for gamification in online learning to make your training go a little further.

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Building a modern Virtual Learning Environment in your LMS

Matrix

In order to meet them, Virtual Learning Environments (or VLEs) need to have good gamification capacities. MATRIX White Paper: Thriving through change with continuous skills development for your workforce. There is no appetite for lengthy lectures or searching stuffy documents in the search for one piece of information.

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Preview of the Learning Solutions and the Learning Performance Ecosystem conferences

Challenge to Learn

There are a lot of design and instructional design sessions available this year and a lot of them are dealing with gamification, ans responsive (mobile) design. Their session has the same title as the white paper the wrote for the eLearning guild, so I’m not sure if the session will add a lot of added value. e-Learning'

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Mobile Learning Trends

Instancy

In fact, 60% of search queries are now done through mobile devices (source: SearchEngineLand). By leveraging the concepts popularized by social media sites, Social Learning Management Systems, like Instancy mobile app platform, provide collaborative learning features that enable learners to search and connect with peers and experts.

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The accelerated transformation of corporate learning

CLO Magazine

An engaging virtual learning experience can comprise shorter interventions that are either synchronous or asynchronous: live sessions, group exercises, quizzes, group discussions, learner competitions through gamification, individual assignments and peer-to-peer coaching. We need to think beyond online lectures, white papers and videos.

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What are Serious Games?

Growth Engineering

A couple of Google searches will show you that there are countless definitions of serious games (we last counted 33!) Regardless of the term used, gamification, game-based learning and serious games are all focused on one thing – securing engagement. Are they any different from game-based learning and if so, how?

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CUNA Experience Learning Live – Resources Shared at #CUNAELL

David Kelly

Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. The Learning & Performance Ecosystem. by David Kelly.