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A Complete Guide on France Web Accessibility Laws: What You Need to Know

Hurix Digital

Law 2005-102 , which forbids unfair treatment of those with impairments, was enacted in France in 2005. Additionally, The European Accessibility Act (EAA) and EU Web Accessibility Directive apply to France because it is an associate member of the EU. ” France requires public organizations to adhere to the WCAG 2.0-based

Web 52
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Leader development is the question. Is mobile the answer?

Allison Rossett

When you look at the numbers associated with workplace learning and development, the investment in leader performance jumps out. Bersin Associates, now affiliated with Deloitte, wrote this in 2012: U.S. No surprise, there is great interest in alternative methods to develop and support leaders and managers. billion in 2012.

Mobile 160
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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., For instance, “Geek Dad” Daniel Donahoo recently wrote about an alternate reality game (ARG) his 7 and 9 year old boys played to learn how languages are structured. ARGs have been around for ten years. References.

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Virtual reality for pain management

KnowledgeOne

.” VR is used for some mildly to moderately painful procedures as an alternative to sedation or anesthesia. Johnson, 2005)) because of its immersive property, encompassing a patient’s visual and auditory processing and even physical actions, which, in theory, demand more attention (Mahrer and Gold, 2009).

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Keeping up with (and verifying) digital badges and credentialing

CLO Magazine

In 2005, Microsoft created the Xbox 360 Gamerscore system. The types of credentials hiring managers are interested in are the ones that are associated with job requirements, which tend to be degree- or license-based — not digital badges. During the early 2000s, badges expanded into the digital world.

Digital 94
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228