Remove 2005 Remove Change Remove Music Remove Virtual World
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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? How will the above changes affect your specific segment of the industry in 2008?" We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic."--Clay books futures Web 2.0

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Forget the Status Quo

CLO Magazine

While we still have companies and corporations such as the two mentioned above, many are becoming virtualized in this digital age, with online work teams handing off assignments to each other around the world. Gen Y moves as fast as or faster than the market and is eager to change the way business is done. Let’s talk music.

Music 69
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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents. Maybe even head gear. That would be cool. Fun for kids.

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e-Clippings (Learning As Art): Generational Change in the U.S. Military (strategy+business)

Mark Oehlert

» December 07, 2007 Generational Change in the U.S. December 07, 2007 in Culture , Ethno/Anthro , Government | Permalink Technorati Tags : generation , military , strategy+business TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Generational Change in the U.S. Uranium Ore on eBay.

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e-Clippings (Learning As Art): Lots of great articles in SCIENCE.that you cant see.

Mark Oehlert

I thought it might be fun to pause in our never-ending (albeit well-deserved) beatings of the music and movie industries totally mystifying refusal to understand that the market is changing and that maybe they shouldnt do dumba$$ stuff like sue their customers and that maybe they need to think about changing their biz models.

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e-Clippings (Learning As Art): "Object-Centered Sociality" or What is Really at the Heart of Social Networks

Mark Oehlert

" This of course led me back to re-read Etienne Wenger and then for some disjointed reason, I thought of this post from 2005. We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic."--Clay Clay Shirky My latest additions to del.icio.us books futures Web 2.0