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4 Social Learning Facts You Should Know

LearnDash

Social media giants like FaceBook and the like demonstrate the possibilities that we have available to us when it comes to social learning despite being remote. The concept of social learning isn’t necessarily new, but the technology that we have available now does make certain aspects of proprietary.

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How 2013’s Top Trends Will Impact 2014

Trivantis

2013 was an exciting year in the e-Learning industry, and we predict 2014 will be even more thrilling. From mobile learning to interactive games and simulations, there’s always more to learn about these growing e-Learning trends and how they will impact 2014! Subscribe to the Lectora® e-Learning Blog.

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Gamification In Application Software Training

Learnnovators

“The future of eLearning cannot be boring courses lacking engagement or emotional response…the future of eLearning must include games and gamification.” It is considered to be among the top five enterprise learning trends, according to forecasts by many leading educational technologists. It is ‘Education Gamification’.

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Top 9 e-Learning Predictions for 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. We started the year with our own forecasts through ‘ Top 11 Disruptive e-Learning Technologies ’, many of which, when we look back, turned out to be accurate. Mobile Learning. Mobile Learning.

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Ways Gamification Implements Emotions in Microlearning

Ed App

Gamification has been in existence for several years. However, it is only since 2010 that corporates have begun to use this learning engagement as part of their training strategy. This is a learning strategy that mixes game mechanics and content to engage learners and thereby turn the entire learning process into a game.

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Competency-Based Learning: How to Bridge the Skills-Gap

Association eLearning

Here are some statistics: According to a 2013 Talent Shortage Survey conducted by ManpowerGroup, – 39% of U.S. A Social Learning Network. Within this model, Billy can modify his learning profile to target that new role. For the industry, job competencies mean a more adaptive learning environment.

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GAMIFICATION IN APPLICATION SOFTWARE TRAINING

Learnnovators

“The future of eLearning cannot be boring courses lacking engagement or emotional response…the future of eLearning must include games and gamification.” ~ Karl Kapp. It is considered to be among the top five enterprise learning trends, according to forecasts by many leading educational technologists. It is ‘Education Gamification’.