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Top 9 e-Learning Predictions for 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. Programming Languages (HTML 5). Cloud Computing.

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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. Gamification and Game-based Learning. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Gamification & Game-based Learning. Programming Languages (HTML 5). Cloud Computing.

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Trends in Learning: What’s Latest!

Origin Learning

A 2013 Accenture survey on Skills and Employment Trends revealed that a large skills gap exists in most businesses. 4. Gamification. The gamification trend has picked up quite well because of its effectiveness in training, so it is here to stay.

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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

The location is awesome and the workshop will be as well if the workshop at ASTD ICE 2013 is any indication. I am thrilled to see gamification and game-based learning gaining some traction in the industry. Karl Kapp on Gamification. Here I am with Silvia Llacera talking about gamification. Meeting with Friends.

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

The 2013 ASTD State of the Industry report includes a wonderful table with the twelve most common content areas found in corporate training. If you need to train virtually, some vendors offer highly immersive digital games where players hone their negotiation and persuasion skills. Why not try a tabletop board game?

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Current state of Gamification in the LMS Market

eLearning 24-7

Where Gamification is right now in the LMS space. Before we dovetail into the state of Gamification, let’s review some data I collected from social media readers, followers, etc. on “Gamification” This information was from end of 2014. 98% had heard of gamification. 98% had heard of gamification.