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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Below is a list of eLearning trends we expect to see in 2015. It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Only time will tell.

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Future of Learning Technology – 2015

Upside Learning

The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read. Games (and simulations) will become integral part of workplace learning.

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2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development. Gamification is Bringing Serious Game-Based Learning and Simulation-Based Learning Along for the Ride. Gamification is Bringing Serious Game-Based Learning and Simulation-Based Learning Along for the Ride.

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Origin Learning at mLearnCon 2015

Origin Learning

New trends are already taking shape, the need for smartphones and tablets is fast becoming a necessity rather than a luxury, and instructional designers and content developers are busying themselves in exploring new ways to use the mobile device for learning. The event will be held in Austin, Texas on 10-12 th June, 2015. Development.

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Integrating Game Thinking in eLearning Design

Origin Learning

The focus is now shifting on creating learning experiences that integrate games organically into the eLearning course content rather than a forced inclusion. This is precisely why; some gamified eLearning content works better than others. What is Game Thinking? Thinking like the Learner.

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Game Element: Fantasy

Kapp Notes

Why include a fantasy element in the design of learning games for adults. The fantasy environment allows for failure and re-engagement with the content again and again which leads to mastery. In a game with Zombies teaching a sales model, the exact sales model that is used in the field can be used in the game.

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Off to TechKnowledge 2015…

Kapp Notes

In a short period of time I will be headed to ATD’s TechKnowledge 2015, it is a fun conference with lots of great sessions and vendors. If I do make it to TK 2015, I will be doing some awesome stuff. So how can we create instruction that pulls learners into the content and helps them gain the knowledge required to be successful?