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SOLUTIONING AND CONTENT-BASED VALUE CREATION

Learnnovators

Truthfully, how many of us keep on top of industry journals, whitepapers, surveys and reports as a way of professional life? Maybe we're just not in the habit of reading research, statistical analysis and authoritative commentaries of what's happening in our domain. But let’s not scold them. Maybe we're used to not making the time.

Solution 246
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Game Development Software ThinkingWorlds (3D Software).

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Reference: Baylor, A. & Kim, Y. of Interaction. Reference : Fox, J. &

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Reference: Baylor, A. & Kim, Y. of Interaction. Reference : Fox, J. &

ASTD 228
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Game Development Software ThinkingWorlds (3D Software).

ASTD 195
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Reference: Baylor, A. & Kim, Y. of Interaction. Reference : Fox, J. &

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#ASTDNY Presentation Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Reference: Baylor, A. & Kim, Y. of Interaction. Reference : Fox, J. &

Resources 165