Remove Analysis Remove Journal Remove Program Remove Virtual World
article thumbnail

Top 29 Profitable Online Course Ideas to Create in 2024

Fly Plugins

In the fast-paced world of online education, it’s essential to stay ahead of the curve and anticipate the needs of learners in the up coming year. Also in an increasingly interconnected world, cybersecurity is of paramount importance especially for business owners. Yep, I can relate.

article thumbnail

Free learning & development webinars for April 2023

Limestone Learning

Why are in-person and virtual live learning key to organizational transformation? How can you make in-person and virtual live learning more impactful? PT: Convergence of Microlearning, Just-Time, and Just-Enough Learning Programs and Solutions Prior to the pandemic, Microlearning was popular and was the trend.

Free 127
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

5 Key Trends in the Future of eLearning

SmartUp

Fast forward to today, elearning has evolved tremendously to include virtual classrooms, augmented reality and even artificial intelligence. Learning Analysis . Data on learners’ progress will allow you to monitor whether learners are actively engaging with your elearning program. Microlearning .

CD-ROM 126
article thumbnail

Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.

article thumbnail

Want to help someone learn? Have them assume a role.

Kapp Notes

Since role plays can occur in a classroom setting, e-learning modules or in a virtual 3D environment, it is important to consider advantages and disadvantages of each. It is only possible to program in a limited number of choices or decisions. Using a 3D virtual world can remedy both of those issues. Assume a Role.

Roles 193
article thumbnail

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

article thumbnail

Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Information about the MIT-GAMBIT Game Lab program, which has ended, can be found here. Next we looked at two meta-analysis studies that indicated that games can be powerful learning tools. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Wouters, P.,

Resources 191