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How does Augmented Reality work in eLearning?

Wizcabin

The recent trend in training is the Augmented Reality (AR) , and it’s only going to get bigger. However, when it was introduced some years back, people used it mainly for gaming purposes. In this article, I’ll explain how AR works in eLearning. What is augmented reality?

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Game To Teach Researching Skills

Web Courseworks

This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits.

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What are the 4 C’s of Game-Based Learning?

Hurix Digital

Game-based learning is a teaching strategy that invokes games to achieve specific learning outcomes. As such, game-based learning is a supplemental tool that K12 educators use in classrooms across the globe. Indeed, educational video games are designed to support, rather than replace traditional teaching methods.

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5 Tips For Integrating Play Into Higher Education

KnowledgeOne

Remember that games can be used to teach a concept or even the entire content of a course, or they can be unrelated to the content and be designed to lighten the mood and foster interpersonal connections. Without a consistent attitude on the part of the teacher, a game alone will not sustain the spirit of fun in a class.

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Robots aren’t Replacing Teachers: How AI Supports and Empowers Educators in K12

Hurix Digital

Smart classroom technologies such as audiobooks and dictation software, digital content libraries, simulation games, augmented reality, and virtual reality today help millions of students and teachers alike. Real-world Learning: AI can neither fathom nor teach real-world context and experiences.

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Future of K5 Education: How Technology is Changing the Way We Learn

Hurix Digital

From the advent of AI to the introduction of augmented reality for experiential learning, technology is impacting the way children learn and develop in more ways than you can think of. This article outlines the impacts, ongoing trends, benefits, and transformations of technological solutions for K5 education. from 2022 to 2030.

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Play and the Adult Learner: Test Your Knowledge!

KnowledgeOne

Did you know that games can have a place in higher education and that some university professors are seriously exploring their potential? Do you know the tips teachers should follow before using games, humour or any other playful process in front of an adult class? Games… A) are underutilized and devalued in higher education.

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